Jennifer Moorehead
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Houdini Procedural City Generator

As part of our CGI Tools module I was required to make a Houdini Digital Asset which would allow the user to create a city. 

My city generator allows the user to create a terrain which can be adjusted depending on how much noise the user wants and allows them to colour it as needed. 

The user can populate the terrain with three types of houses and two types of trees. 

The user can increase or decrease the density of the house and tree placement and the default building models can be swapped out for higher level geometry

Software used:
Houdini
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